# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Marbles! Balance Challenge Template

game: Marbles! Balance Challenge
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Marbles! Balance Challenge: 0.1.0 # Version of the world required for this yaml to work as expected.

Marbles! Balance Challenge:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ############
  # Campaign #
  ############
  goal:
    # Which stage completion should be required to finish the slot.
    stump_temple_level_10_normal: 50
    stump_temple_level_10_hard: 0

  included_difficulties:
    # Which campaign difficulties are represented as Archipelago locations.
    normal: 50
    easy_and_normal: 0
    normal_and_hard: 0
    all: 0

  tutorial_checks:
    # Include Tutorial 01 through Tutorial 10 as early checks.
    'false': 50
    'true': 0

  wii_balance_board_levels:
    # Include Wii Balance Board Level 01 through Level 100 checks.
    'false': 50
    'true': 0

  random_starting_world:
    # Start with one random accessible world per enabled difficulty.
    'false': 0
    'true': 50

  #########
  # Logic #
  #########
  green_gem_sanity:
    # Add one Green Gem location to normal difficulty campaign levels that have a Green Gem.
    'false': 50
    'true': 0

  stump_piece_sanity:
    # Add Kororin Capsule locations to all stages that have a Kororin Capsule.
    'false': 0
    'true': 50

  required_stump_pieces_for_w7:
    # Number of AP-side Stump Temple Pieces required to reach Stump Temple in your selected Goal Difficulty.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 20
    # Maximum value is 60
    60: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-20-60: 0 # random value between 20 and 60

  hard_mode_unlock:
    # How Hard Mode is unlocked when Hard locations or the Hard goal are enabled.
    start: 0
    item: 50
    green_gems: 0
    vanilla: 0

  required_green_gems_for_hard:
    # Number of AP-side Green Gems required when Hard Mode Unlock is set to Green Gems.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 70
    30: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-70: 0 # random value between 10 and 70

  extra_counter_item_percentage:
    # Percent of extra AP-side Green Gem and Stump Temple Piece counter items added above the requirement.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    25: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  split_vehicle_world_access:
    # Require both the vehicle item and matching world access item for W5/W6 logic.
    'false': 0
    'true': 50

  anthony_sanity:
    # Add Anthony locations from Hard difficulty stages 01 through 10.
    'false': 50
    'true': 0

  trophy_sanity:
    # Add trophy locations for the selected trophy tier.
    'off': 50
    bronze: 0
    silver: 0
    gold: 0
    platinum: 0
    all: 0

  #############
  # Item Pool #
  #############
  trap_chance:
    # Percentage chance for filler to become one of the experimental traps.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 50
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-50: 0 # random value between 0 and 50

  blackout_trap_weight:
    # Relative chance for Blackout Trap when a filler item becomes a trap.
    low: 0
    medium: 50
    high: 0

  mirror_trap_weight:
    # Relative chance for Mirror Trap when a filler item becomes a trap.
    low: 0
    medium: 50
    high: 0

  inverse_trap_weight:
    # Relative chance for Inverse Trap when a filler item becomes a trap.
    low: 50
    medium: 0
    high: 0

  noclip_trap_weight:
    # Relative chance for Noclip Trap when a filler item becomes a trap.
    low: 0
    medium: 50
    high: 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
